What are we working on (updated daily)

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Re: What are we working on (updated daily)

Postby Admin » Fri Feb 26, 2016 9:09 am

Today we are working on:

    Janus: Reworking the projectile system and hitbox rewind
    Benjamin: AI
    Mark: Texturing additional rock walls
    Anders: HUD and feedback design
    Hans: Working on the third map
    Art Outsourcing 1: remaking existing menus
    Art Outsourcing 2: remaking ingame textures and animations
    Art Outsourcing 3: Remaking visual effects
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Re: What are we working on (updated daily)

Postby Admin » Mon Feb 29, 2016 9:06 am

    Janus: Warm up functionality and general build preperation
    Mark: Texturing additional rock walls
    Hans: adding rock walls to existing maps
    Peter: build preperation
    Art Outsourcing 1: profile pictures and frames
    Art Outsourcing 2: pets modelling and texturing
    Art Outsourcing 3: Remaking visual effects
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Re: What are we working on (updated daily)

Postby Admin » Tue Mar 01, 2016 7:20 pm

    Janus: XP Progressions system
    Mark: Texturing additional rock walls
    Hans: adding rock walls to existing maps
    Benjamin: AI
    Art Outsourcing 1: profile pictures and frames
    Art Outsourcing 2: pets modelling and texturing
    Art Outsourcing 3: Remaking visual effects
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Re: What are we working on (updated daily)

Postby Admin » Wed Mar 02, 2016 9:57 am

    Janus: XP Progressions system
    Benjamin: AI
    Mark: Texturing additional rock walls
    Hans: polishing existing maps
    Anders: Game Feel design
    Peter: Game Feel design
    Art Outsourcing 1: profile pictures and frames
    Art Outsourcing 2: pets modelling and texturing - animations reworks for existing characters
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Re: What are we working on (updated daily)

Postby Admin » Mon Mar 07, 2016 9:15 am

    Janus: XP Progressions system
    Benjamin: New visual effects
    Mark: Texturing additional rock walls
    Hans: polishing existing maps
    Peter: Audio adjustments
    Art Outsourcing 1: profile pictures and frames
    Art Outsourcing 2: pets modelling and texturing - reworking grass and ground textures
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Re: What are we working on (updated daily)

Postby Admin » Wed Mar 09, 2016 11:54 am

    Janus: XP Progressions system
    Benjamin: New visual effects
    Mark: Modular stone bridge for the maps
    Hans: polishing existing maps
    Peter: Audio adjustments and voice overs
    Art Outsourcing 1: reworking scoreboard graphics
    Art Outsourcing 2: Animation rework
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Re: What are we working on (updated daily)

Postby Admin » Thu Mar 10, 2016 9:32 am

    Janus: Ambient Occlusiuon
    Benjamin: New visual effects
    Mark: Modular stone bridge for the maps
    Hans: polishing existing maps
    Peter: Audio adjustments and voice overs
    Art Outsourcing 1: reworking scoreboard graphics
    Art Outsourcing 2: Animation rework + Grass and ground textures rework
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Re: What are we working on (updated daily)

Postby Admin » Wed Mar 23, 2016 3:04 pm

Hi Guys,

We have been a little silent here, not because we are not working on the game but because I (Peter) have been away for GDC and I am usually the person updating the forum :)

We have made some significant improvents to the game over the last few weeks, and now almost all the new art is in and we only need to replace the animations to be all the way there.

The next few days will be silent as well because we are all taking a few days off to prepare to work our asses of leading up to launch!

Peter
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Re: What are we working on (updated daily)

Postby Admin » Tue Mar 29, 2016 3:15 pm

    Janus: New main capture crystal and some server migration
    Benjamin: New visual effects
    Mark: Making a stone bridge
    Hans: polishing existing maps
    Peter: Planning
    Art Outsourcing 1: skill icons for new character and new hud
    Art Outsourcing 2: pets animation and new animations for new characters
    Art Outsourcing 3: new visual effects
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Re: What are we working on (updated daily)

Postby Admin » Thu Mar 31, 2016 2:27 pm

    Janus: Optimization
    Benjamin: AI
    Mark: Making a stone bridge
    Hans: polishing existing maps
    Peter: Analytics
    Art Outsourcing 1: skill icons for new character and new hud
    Art Outsourcing 2: pets animation and new animations for new characters
    Art Outsourcing 3: new visual effects

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